Kerbal Short
After the amount of time put into the game Kerbal Space Program, I’ve wondered what many of the Kerbals - the characters - do to support the missions we build as players. So I gave myself the task of modeling and rendering some scenes in Blender using this rigged model.
I was able to find a Blender extension to import KSP .mu part files individually into the program. They also came with the included game textures, so after removing the hitbox geometry the model got the proper texturing, materials and rendered in cycles.